Monday, 16 March 2026

Failed Anchorite - A Background for Cairn 2nd Edition

Failed Anchorite


You vowed to spend the rest of your life in silent prayer, locked in a windowless cell attached to a temple. You were even given funeral rites, taking your leave of the material world. But then the temple burned down. Priests of the church treat you with deference, perhaps because you are technically dead and there is definitely something of the otherworldly about you. Being dead, you also can’t enter into any contracts or own any land.

Starting Gear

3d6 Gold Pieces
Lantern
Oil Can (6 uses)
Sacramental Wafers (equivalent to rations, 3 uses)
Crosier (d6)
Hair shirt (1 Armor. If worn while sleeping, WIL save to clear fatigue)

Names

Orso, Simeon, Alypius, Catherine, June, Onuphrius, Rotrude, Eudokia, Hildegard, Gerold


d6
What vision haunted you in your cell?
1
The world in flames
You've seen things, and it shows in your eyes. Scare one sentient opponent, once a day. Their attacks are impaired for 1d4 rounds.
2
The gods at their leisure
You occasionally relive feverish visions of the gods indulging their passions. Regain 1d4 attribute points without healing or rest. You must leave your most valuable possession at a shrine or temple to one of your gods to restore this ability.
3
Prophetic sight
For a brief moment you saw each of the infinite pathways your life could take. Automatically succeed at a DEX save. To restore this ability, you must imbibe a concoction made from the eye of a bird of prey, prepared by a priest of your faith.
4 Yourself in a past life
Permanently gain 1 STR, DEX, WIL, or HP, determined randomly.
5 The secret name of all things
Spend one turn to remember the secret name of a living thing or object. It will comply with a spoken order, as much as it is possible for it to do so, for 2d4 turns. Afterwards, it will be one tick less hostile than it was before. Take a fatigue. Spend a night praying for your god's forgiveness for usurping their power to restore this ability, forgoing rest.
6
The music of the spheres
The melody haunts you. If you sing it, it haunts anyone else who hears it, and they must make WIL save to avoid being frozen in place, lost in a reverie for 1d4 turns. Take a fatigue, and make a WIL save to retain a memory of the melody. On a fail you forget it and lose one WIL permanently.


d6
What did you steal from the gods? 
1
Ambrosia
Revive 1 PC or creature that has recently died. They permanently lose 2 WIL, forever distracted by visions of Arcadia. 1 use.
2
Fire
A small flame erupts from your finger for up to 1 turn. It does not hurt you, but feels as though it does. Can be used to light other things on fire. Lose 1 WIL until you sleep.
3
An perfect obsidian blade
D12 damage (D12+2 if enhanced), 3 uses before it shatters.
4 A small metal bearing
Indestructible and suffers no friction.
5 A crown
Any mortal wearing it and chanting the power word inscribed on the circlet is immune to all forms of damage for d12 rounds, and then is vaporized.
6
A mask
It’s stuck to your face, permanently, giving you a muted and waxy facial appearance. You are adept at looking like someone else to anyone who isn't a close confidant.

Failed Anchorite - A Background for Cairn 2nd Edition

Failed Anchorite You vowed to spend the rest of your life in silent prayer, locked in a windowless cell attached to a temple. You were ...